BoundingBox.RotationHandlePrefab Property
Definition
Important
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Prefab used to display rotation handles in the midpoint of each edge. Aligns the Y axis of the prefab with the pivot axis, and the X and Z axes pointing outward. If not set, spheres will be displayed instead
public:
property UnityEngine::GameObject ^ RotationHandlePrefab { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject RotationHandlePrefab { get; set; }
member this.RotationHandlePrefab : UnityEngine.GameObject with get, set
Public Property RotationHandlePrefab As GameObject
Property Value
UnityEngine.GameObject