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BoundingBox.RotationHandleSlatePrefab Property

Definition

Caution

This property has been renamed RotationHandlePrefab.

Prefab used to display rotation handles in the midpoint of each edge. Aligns the Y axis of the prefab with the pivot axis, and the X and Z axes pointing outward. If not set, spheres will be displayed instead

public:
 property UnityEngine::GameObject ^ RotationHandleSlatePrefab { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
[System.Obsolete("This property has been renamed RotationHandlePrefab.")]
public UnityEngine.GameObject RotationHandleSlatePrefab { get; set; }
[<System.Obsolete("This property has been renamed RotationHandlePrefab.")>]
member this.RotationHandleSlatePrefab : UnityEngine.GameObject with get, set
Public Property RotationHandleSlatePrefab As GameObject

Property Value

UnityEngine.GameObject
Attributes

Applies to