Edit

Share via


ProximityEffectConfiguration.ObjectCloseProximity Property

Definition

Distance the hand has to be in to start the close proximity scaling effect.

public:
 property float ObjectCloseProximity { float get(); void set(float value); };
public float ObjectCloseProximity { get; set; }
member this.ObjectCloseProximity : single with get, set
Public Property ObjectCloseProximity As Single

Property Value

Applies to