FollowMeToggle.AutoFollowTransformTarget Property
Definition
Important
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Optional transform to use when using autoFollowAtDistance. If not specified the local transform is used.
public:
property UnityEngine::Transform ^ AutoFollowTransformTarget { UnityEngine::Transform ^ get(); void set(UnityEngine::Transform ^ value); };
public UnityEngine.Transform AutoFollowTransformTarget { get; set; }
member this.AutoFollowTransformTarget : UnityEngine.Transform with get, set
Public Property AutoFollowTransformTarget As Transform
Property Value
UnityEngine.Transform