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ObjectManipulator.GetPointerGrabPoint(UInt32) Method

Definition

Gets the grab point for the given pointer id. Only use if you know that your given pointer id corresponds to a pointer that has grabbed this component.

public:
 UnityEngine::Vector3 GetPointerGrabPoint(System::UInt32 pointerId);
public UnityEngine.Vector3 GetPointerGrabPoint (uint pointerId);
member this.GetPointerGrabPoint : uint32 -> UnityEngine.Vector3
Public Function GetPointerGrabPoint (pointerId As UInteger) As Vector3

Parameters

pointerId
UInt32

Returns

UnityEngine.Vector3

Applies to