ObjectManipulator.GetPointerGrabPoint(UInt32) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets the grab point for the given pointer id. Only use if you know that your given pointer id corresponds to a pointer that has grabbed this component.
public:
UnityEngine::Vector3 GetPointerGrabPoint(System::UInt32 pointerId);
public UnityEngine.Vector3 GetPointerGrabPoint (uint pointerId);
member this.GetPointerGrabPoint : uint32 -> UnityEngine.Vector3
Public Function GetPointerGrabPoint (pointerId As UInteger) As Vector3
Parameters
- pointerId
- UInt32
Returns
UnityEngine.Vector3