ToolTipUtility.FindClosestAttachPointToAnchor Method

Definition

Avoid running this query in Update function because calculating Vector3.Distance requires sqr root calculation (expensive) Instead, find strategic moments to update nearest pivot (i.e. only once when ToolTip becomes active)

public:
 static UnityEngine::Vector3 FindClosestAttachPointToAnchor(UnityEngine::Transform ^ anchor, UnityEngine::Transform ^ contentParent, cli::array <UnityEngine::Vector3> ^ localPivotPositions, Microsoft::MixedReality::Toolkit::UI::ToolTipAttachPoint pivotType);
public static UnityEngine.Vector3 FindClosestAttachPointToAnchor (UnityEngine.Transform anchor, UnityEngine.Transform contentParent, UnityEngine.Vector3[] localPivotPositions, Microsoft.MixedReality.Toolkit.UI.ToolTipAttachPoint pivotType);
static member FindClosestAttachPointToAnchor : UnityEngine.Transform * UnityEngine.Transform * UnityEngine.Vector3[] * Microsoft.MixedReality.Toolkit.UI.ToolTipAttachPoint -> UnityEngine.Vector3
Public Shared Function FindClosestAttachPointToAnchor (anchor As Transform, contentParent As Transform, localPivotPositions As Vector3(), pivotType As ToolTipAttachPoint) As Vector3

Parameters

anchor
UnityEngine.Transform

Transform of object serving as anchor for tooltip

contentParent
UnityEngine.Transform

Transform for the tooltip content

localPivotPositions
UnityEngine.Vector3[]

list of positions to find the closest

pivotType
ToolTipAttachPoint

pivot type needed for calculation of closest

Returns

UnityEngine.Vector3

Vector3 the point in localPivotPositions which is closest to the anchor position

Applies to