ClippingPrimitive.GetRenderersCopy Method
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Returns a copy of the current list of renderers.
C++
public:
System::Collections::Generic::IEnumerable<UnityEngine::Renderer ^> ^ GetRenderersCopy();
public System.Collections.Generic.IEnumerable<UnityEngine.Renderer> GetRenderersCopy ();
member this.GetRenderersCopy : unit -> seq<UnityEngine.Renderer>
Public Function GetRenderersCopy () As IEnumerable(Of Renderer)
IEnumerable<UnityEngine.Renderer>
The current list of renderers.
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |