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MixedRealityEditorSettings Class

Definition

Editor runtime controller for showing Project Configuration window and performance checks logging in current Unity project

public ref class MixedRealityEditorSettings : UnityEditor::Build::IActiveBuildTargetChanged, UnityEditor::Build::IPreprocessBuildWithReport
[UnityEditor.InitializeOnLoad]
public class MixedRealityEditorSettings : UnityEditor.Build.IActiveBuildTargetChanged, UnityEditor.Build.IPreprocessBuildWithReport
[<UnityEditor.InitializeOnLoad>]
type MixedRealityEditorSettings = class
    interface IActiveBuildTargetChanged
    interface IOrderedCallback
    interface IPreprocessBuildWithReport
Public Class MixedRealityEditorSettings
Implements IActiveBuildTargetChanged, IPreprocessBuildWithReport
Inheritance
MixedRealityEditorSettings
Attributes
UnityEditor.InitializeOnLoadAttribute
Implements
UnityEditor.Build.IActiveBuildTargetChanged UnityEditor.Build.IOrderedCallback UnityEditor.Build.IPreprocessBuildWithReport

Constructors

MixedRealityEditorSettings()

Properties

callbackOrder System.Object.callbackOrder
IgnoreProjectConfigForSession

Session state wrapper that tracks whether to ignore checking Project Configuration for the current Unity session

Methods

OnActiveBuildTargetChanged(BuildTarget, BuildTarget) UnityEditor.Build.IActiveBuildTargetChanged.OnActiveBuildTargetChanged(UnityEditor.BuildTarget,UnityEditor.BuildTarget)
OnPreprocessBuild(BuildReport) UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport)

Applies to