TileGridObjectCollection.DepthCalculatedBy Field
Definition
Important
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The depth or z uses the rows if true or columns if false
protected: Microsoft::MixedReality::Toolkit::Utilities::TileGridObjectCollection::GridDivisions DepthCalculatedBy;
[UnityEngine.SerializeField]
[UnityEngine.Tooltip("Depth values (z) is applied using rows or columns position")]
protected Microsoft.MixedReality.Toolkit.Utilities.TileGridObjectCollection.GridDivisions DepthCalculatedBy;
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("Depth values (z) is applied using rows or columns position")>]
val mutable DepthCalculatedBy : Microsoft.MixedReality.Toolkit.Utilities.TileGridObjectCollection.GridDivisions
Protected DepthCalculatedBy As TileGridObjectCollection.GridDivisions
Field Value
- Attributes
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UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute