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CustomUsages.PointerRotation Field

Definition

Represents the orientation of the pointing ray of an input source.

public: static initonly UnityEngine::XR::InputFeatureUsage<UnityEngine::Quaternion> PointerRotation;
public static readonly UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion> PointerRotation;
 staticval mutable PointerRotation : UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion>
Public Shared ReadOnly PointerRotation As InputFeatureUsage(Of Quaternion) 

Field Value

UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion>

Applies to