AnchorManagerNull.CreateAnchor(AnchorId, Transform, Pose) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
protected override Microsoft.MixedReality.WorldLocking.Core.SpongyAnchor CreateAnchor (Microsoft.MixedReality.WorldLocking.Core.AnchorId id, UnityEngine.Transform parent, UnityEngine.Pose initialPose);
override this.CreateAnchor : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Transform * UnityEngine.Pose -> Microsoft.MixedReality.WorldLocking.Core.SpongyAnchor
Protected Overrides Function CreateAnchor (id As AnchorId, parent As Transform, initialPose As Pose) As SpongyAnchor
Parameters
- id
- AnchorId
- parent
- UnityEngine.Transform
- initialPose
- UnityEngine.Pose