IPlugin.MoveFrozenAnchor(AnchorId, Pose) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public void MoveFrozenAnchor (Microsoft.MixedReality.WorldLocking.Core.AnchorId id, UnityEngine.Pose frozenPose);
abstract member MoveFrozenAnchor : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
Public Sub MoveFrozenAnchor (id As AnchorId, frozenPose As Pose)
Parameters
- id
- AnchorId
- frozenPose
- UnityEngine.Pose