SpacePinOrientable.PushRotation(IAlignmentManager, Quaternion) Method

Definition

Accept the rotation as computed by the IOrienter.

public void PushRotation (Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager mgr, UnityEngine.Quaternion lockedRotation);
abstract member PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
override this.PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
Public Sub PushRotation (mgr As IAlignmentManager, lockedRotation As Quaternion)

Parameters

mgr
IAlignmentManager

The alignment manager which needs to receive the updated Pose.

lockedRotation
UnityEngine.Quaternion

The new world locked rotation to adopt.

Implements

Applies to