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ITriangulator.Find(Vector3) Method

Definition

Find the interpolant for the given query position.

public Microsoft.MixedReality.WorldLocking.Core.Triangulator.Interpolant Find (UnityEngine.Vector3 pos);
abstract member Find : UnityEngine.Vector3 -> Microsoft.MixedReality.WorldLocking.Core.Triangulator.Interpolant
Public Function Find (pos As Vector3) As Interpolant

Parameters

pos
UnityEngine.Vector3

The query positon.

Returns

An interpolant if found, else null.

Remarks

Note that one or more weights may be zero, but otherwise all indices returned will be valid. But while the data behind a vertex with weight zero may be referenced (as the index is valid), it is otherwise meaningless. The return value of null only happens if no vertices have been added to be interpolated.

Applies to