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ITriangulator.SetBounds(Vector3, Vector3) Method

Definition

Set the bounds of vertices to be triangulated. All vertices entered in Add() should be inside the quad formed by these bounds.

public void SetBounds (UnityEngine.Vector3 minPos, UnityEngine.Vector3 maxPos);
abstract member SetBounds : UnityEngine.Vector3 * UnityEngine.Vector3 -> unit
Public Sub SetBounds (minPos As Vector3, maxPos As Vector3)

Parameters

minPos
UnityEngine.Vector3

The minimum coordinates of the bounds.

maxPos
UnityEngine.Vector3

The maximum coordinates of the bounds.

Remarks

The vertical coordinate Y is ignored. Note that queries outsde the bounds are okay, only all vertices must be contained.

Applies to