DkmModuleInstance.OnSymbolsLoaded(DkmModule, Boolean) Method
Definition
Important
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This method is invoked by base debug monitors in response to a call to IDkmModuleSymbolsLoaded.RaiseSymbolsLoadedEvent. This method must be invoked from the event thread, or from the request thread as part of a reload. Base debug monitors should synchronously switch to the event thread, pause the target process, and invoke OnSymbolsLoaded.
Location constraint: API must be called from a Monitor component (component level < 100,000).
public:
void OnSymbolsLoaded(Microsoft::VisualStudio::Debugger::Symbols::DkmModule ^ Module, bool IsReload);
public void OnSymbolsLoaded (Microsoft.VisualStudio.Debugger.Symbols.DkmModule Module, bool IsReload);
member this.OnSymbolsLoaded : Microsoft.VisualStudio.Debugger.Symbols.DkmModule * bool -> unit
Public Sub OnSymbolsLoaded (Module As DkmModule, IsReload As Boolean)
Parameters
- Module
- DkmModule
[In] The DkmModule class represents a code bundle (ex: dll or exe) which is or once was loaded into one or more processes. The DkmModule class is the central object to the symbol APIs, and is 1:1 with the symbol handler's notation of what is loaded. If a code bundle loads into three different processes (or the same process but with three different base addresses or three different app domains) but the symbol handler thinks of all of these as being identical, there will be only one module object.
- IsReload
- Boolean
[In] True if symbols are being reloaded for an existing module, False if this is happening as part of module load processing.