DkmILHlslBufferRead.Create(Int32, UInt32, UInt32) Method
Definition
Important
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Create a new DkmILHlslBufferRead object instance.
public:
static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslBufferRead ^ Create(int RegisterId, System::UInt32 RegisterIndex, System::UInt32 BytesToRead);
public:
static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslBufferRead ^ Create(int RegisterId, unsigned int RegisterIndex, unsigned int BytesToRead);
static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslBufferRead Create(int RegisterId, unsigned int RegisterIndex, unsigned int BytesToRead);
public static Microsoft.VisualStudio.Debugger.Evaluation.IL.DkmILHlslBufferRead Create (int RegisterId, uint RegisterIndex, uint BytesToRead);
static member Create : int * uint32 * uint32 -> Microsoft.VisualStudio.Debugger.Evaluation.IL.DkmILHlslBufferRead
Public Shared Function Create (RegisterId As Integer, RegisterIndex As UInteger, BytesToRead As UInteger) As DkmILHlslBufferRead
Parameters
- RegisterId
- Int32
[In] The VSD3D_REGISTER_SET value cast to a CvRegisterId.
- RegisterIndex
- UInt32
[In] The index of the register to read.
- BytesToRead
- UInt32
[In] The number of bytes to read from the shared buffer.
Returns
[Out] Result of this method call.