VisualizerObjectSource.TransferData(Object, Stream, Stream) Method

Definition

Invoked when the UI-side visualizer type calls IVisualizerObjectProvider.TransferData(Stream) or IVisualizerObjectProvider.TransferObject(object).

This method can be used to define a custom message passing protocol to communicate between the UI-side and debuggee-side visualizer types, or to invoke custom actions on the debuggee-side visualizer type. The UI-side visualizer type can pass in arbitrary data serialized into incomingData and the debuggee-side visualizer type can respond with arbitrary data serialized into outgoingData.

public:
 virtual void TransferData(System::Object ^ target, System::IO::Stream ^ incomingData, System::IO::Stream ^ outgoingData);
public virtual void TransferData (object target, System.IO.Stream incomingData, System.IO.Stream outgoingData);
abstract member TransferData : obj * System.IO.Stream * System.IO.Stream -> unit
override this.TransferData : obj * System.IO.Stream * System.IO.Stream -> unit
Public Overridable Sub TransferData (target As Object, incomingData As Stream, outgoingData As Stream)

Parameters

target
Object

The visualized object

incomingData
Stream

Data passed in from the UI-side visualizer type

outgoingData
Stream

Data to send back to the UI-side visualizer type

Examples

myVisObjSource.TransferData(myString, incoming, outgoing);  

Remarks

Transfers data simultaneously in both directions between the debuggee and debugger sides. This data may be any sort of request for the visualizer, whether to fetch data incrementally, or to update the state of the object being visualized.

The transfer is always initiated by the debugger side. This method can be very useful if you implement a custom messaging scheme. The Deserialize and Serialize helper methods can also be useful.

Applies to