NestedShapesParentRoleChangeRule Class
Definition
Important
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public ref class NestedShapesParentRoleChangeRule sealed : Microsoft::VisualStudio::Modeling::RolePlayerChangeRule
[Microsoft.VisualStudio.Modeling.RuleOn(typeof(Microsoft.VisualStudio.Modeling.Diagrams.ParentShapeContainsNestedChildShapes))]
public sealed class NestedShapesParentRoleChangeRule : Microsoft.VisualStudio.Modeling.RolePlayerChangeRule
[<Microsoft.VisualStudio.Modeling.RuleOn(typeof(Microsoft.VisualStudio.Modeling.Diagrams.ParentShapeContainsNestedChildShapes))>]
type NestedShapesParentRoleChangeRule = class
inherit RolePlayerChangeRule
Public NotInheritable Class NestedShapesParentRoleChangeRule
Inherits RolePlayerChangeRule
- Inheritance
- Attributes
Constructors
NestedShapesParentRoleChangeRule() |
Properties
FireBefore |
returns true if this rule should be fired inline before the change happens (Inherited from Rule) |
FireImmediately |
returns true if this rule should be fired inline (Inherited from Rule) |
FireOnLocalCommit |
returns true if this rule should be fired at local commit time (Inherited from Rule) |
FireOnTopLevelCommit |
returns true if this rule should be fired at top level commit time (Inherited from Rule) |
FireTime |
Get or set the time to fire this rule (Inherited from Rule) |
IsEnabled |
Gets or Sets whether the Rule is enabled. (Inherited from Rule) |
Priority |
Get the priority of this rule (Inherited from Rule) |
Methods
CompareTo(Object) |
Compare this rule object with another object (Inherited from Rule) |
CompareTo(Rule) |
Query whether this rule is less, greater, or equal to another rule instance. (Inherited from Rule) |
Equals(Object) |
Equals operator (Inherited from Rule) |
Equals(Rule) |
Equals operator (Inherited from Rule) |
GetHashCode() |
Get the hash code for this rule (Inherited from Rule) |
RolePlayerChanged(RolePlayerChangedEventArgs) |
Defers updating the shape's layout object as well as its descendent shapes by adding to a queue which gets processed in the DiagramCommittingRule. |