IVsUIHierarchy.QueryStatusCommand Method
Definition
Important
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Queries the object for the command status.
public:
int QueryStatusCommand(System::UInt32 itemid, Guid % pguidCmdGroup, System::UInt32 cCmds, cli::array <Microsoft::VisualStudio::OLE::Interop::OLECMD> ^ prgCmds, IntPtr pCmdText);
public int QueryStatusCommand (uint itemid, ref Guid pguidCmdGroup, uint cCmds, Microsoft.VisualStudio.OLE.Interop.OLECMD[] prgCmds, IntPtr pCmdText);
abstract member QueryStatusCommand : uint32 * Guid * uint32 * Microsoft.VisualStudio.OLE.Interop.OLECMD[] * nativeint -> int
Public Function QueryStatusCommand (itemid As UInteger, ByRef pguidCmdGroup As Guid, cCmds As UInteger, prgCmds As OLECMD(), pCmdText As IntPtr) As Integer
Parameters
- itemid
- UInt32
[in] Identifier of the item affected by this command. For a list of itemid
values, see VSITEMID
. For single selection, this is the actual item ID. For multiple selections, set itemid
equal to VSITEMID_SELECTION.
- pguidCmdGroup
- Guid
[in, unique] Pointer to a unique identifier of the command group. The pguidCmdGroup
parameter can be null
to specify the standard group.
- cCmds
- UInt32
[in] The number of commands in the prgCmds
array.
- prgCmds
- OLECMD[]
[in, out, size_is(cCmds)] A caller-allocated array of OLECMD structures that indicate the commands for which the caller requires status information. This method fills the cmdf member of each structure with values taken from the OLECMDF enumeration.
- pCmdText
-
IntPtr
nativeint
[in, out, unique] Pointer to an OLECMDTEXT structure in which to return the name and/or status information of a single command. Can be null
to indicate that the caller does not require this information.
Returns
If the method succeeds, it returns S_OK. If it fails, it returns an error code.
Remarks
COM Signature
From vsshell.idl:
HRESULT IVsUIHierarchy::QueryStatusCommand(
[in] VSITEMID itemid,
[in, unique] const GUID * pguidCmdGroup,
[in] ULONG cCmds,
[in, out, size_is(cCmds)] OLECMD prgCmds[],
[in, out, unique] OLECMDTEXT *pCmdText
);
This method is similar to the M:Microsoft.VisualStudio.OLE.Interop.IOleCommandTarget.Exec(System.Guid@,System.UInt32,System.UInt32,System.IntPtr,System.IntPtr)
method, which does not support hierarchies. The ExecCommand method additionally includes the itemid
parameter, which identifies the hierarchy item to which the command applies.
The environment executes this method when the UI hierarchy window has focus. The UI hierarchy window delegates all menu or toolbar commands to the UIHierarchy
object that is the common parent for the selection. This provides the UIHierarchy
object the option to handle commands that only apply when the UI hierarchy window has focus. Examples include the Delete and Remove commands.
Do not also handle these commands using the IOleCommandTarget interface on which QueryInterface
can be run from the IVsHierarchy interface. The IOleCommandTarget of the active project is included in the usual command routing of the environment, even when another window (for example, a document window) has focus.
If the UI hierarchy window is not the active window, but it is still the active hierarchy, meaning that it is the last hierarchy to have been selected, then any commands that involve the active hierarchy are sent through the IOleCommandTarget interface instead of the IVsUIHierarchy interface. For example, if the selection is changed from the Solution Explorer to the task list, then the Solution Explorer is the active hierarchy, but the active window is the task list. In this case, any commands that are related to the active hierarchy, such as adding an item to the project, are sent through the IOleCommandTarget interface.
Commands like adding a project item should not be handled by the IVsUIHierarchy methods because they will not be available from outside of the hierarchy window. Only use IVsUIHierarchy to handle commands that require the UI Hierarchy window to have focus, or that act on a specific item within the hierarchy.