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MultiplayerPeerToPeerRequirements Class

Definition

Sets thresholds requirements that apply to each pairwise connection for all members in a session.

[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Version(1)]
public sealed class MultiplayerPeerToPeerRequirements
type MultiplayerPeerToPeerRequirements = class
    interface __IMultiplayerPeerToPeerRequirementsPublicNonVirtuals
Public NotInheritable Class MultiplayerPeerToPeerRequirements
Inheritance
MultiplayerPeerToPeerRequirements
Attributes
Windows.Foundation.Metadata.MarshalingBehaviorAttribute Windows.Foundation.Metadata.ThreadingAttribute Windows.Foundation.Metadata.VersionAttribute

Examples

The following example shows the format of the JSON object that represents this class:

"peerToPeerRequirements": {
    "latencyMaximum": 250,
    "bandwidthMinimum" : 10000
},

Properties

BandwidthMinimumInKilobitsPerSecond

The minimum bandwidth in kilobits per second for the peer to peer connection.

LatencyMaximum

The maximum latency for the peer to peer connection.

Applies to