MultiplayerSessionStates Class
Definition
Important
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Represents high-level information about the state of a session.
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Version(1)]
public sealed class MultiplayerSessionStates
type MultiplayerSessionStates = class
interface __IMultiplayerSessionStatesPublicNonVirtuals
Public NotInheritable Class MultiplayerSessionStates
- Inheritance
-
MultiplayerSessionStates
- Attributes
-
Windows.Foundation.Metadata.MarshalingBehaviorAttribute Windows.Foundation.Metadata.ThreadingAttribute Windows.Foundation.Metadata.VersionAttribute
Examples
The following example shows the format of the JSON object that represents this class:
"results": [
{
"xuid": "9876",
"startTime": "2013-02-01T00:00:00Z",
"sessionRef": {
"scid": "foo",
"templateName": "bar",
"name": "session-seven"
},
"accepted": 4,
"status": "Active",
"visibility": "Open",
"joinRestriction": "Local",
"myTurn": true,
"keywords": [
"one",
"two"
]
}
]
Properties
AcceptedMemberCount |
Approximate number of non-reserved members that have been accepted into the session. |
IsMyTurn |
Indicates if it is the session member's turn. |
JoinRestriction |
The restriction applied to the member when joining the session. |
Keywords |
(Optional) A collection of case-insensitive keywords associated with the session. This value might be empty. |
SessionReference |
A reference to the object that contains identifying information for the session. |
StartTime |
The data and time that the session began. |
Status |
The current status of the session. |
Visibility |
The visibility state of the session. Whether other users can see, or join, etc. |
XboxUserId |
The Xbox User ID of the member. |