Language
Edit

AccessibleObject Class

Definition

Class enabling assistive technologies to provide descriptive data (ex: purpose, description, role, etc.) for an object in the scene.

[UnityEngine.AddComponentMenu("MRTK/Accessibility/Accessible Object")]
public class AccessibleObject : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("MRTK/Accessibility/Accessible Object")>]
type AccessibleObject = class
    inherit MonoBehaviour
Public Class AccessibleObject
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
AccessibleObject
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

Name Description
AccessibleObject()

Properties

Name Description
Classification

What is the classification (ex: person, place, ui element, etc.) of this object?

Contents

The contents of the accessible object.

ContentSummary

A short version of the accessible object's contents.

Description

A rich description of the object.

Instructions

Instructions, if any, for how to interact with the object.

IsContextuallyRelevant

Is the object relevant to the current context of the experience?

Role

Information provided to assistive technologies to describe the role (ex: a progress bar) of the object within the scene.

Semantic

A string describing the semantic usage of the object. Common semantics include: "login button", "rocking chair", etc.

Applies to