AccessibleObject Class
Definition
Important
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Class enabling assistive technologies to provide descriptive data (ex: purpose, description, role, etc.) for an object in the scene.
[UnityEngine.AddComponentMenu("MRTK/Accessibility/Accessible Object")]
public class AccessibleObject : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("MRTK/Accessibility/Accessible Object")>]
type AccessibleObject = class
inherit MonoBehaviour
Public Class AccessibleObject
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourAccessibleObject
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Constructors
| Name | Description |
|---|---|
| AccessibleObject() | |
Properties
| Name | Description |
|---|---|
| Classification |
What is the classification (ex: person, place, ui element, etc.) of this object? |
| Contents |
The contents of the accessible object. |
| ContentSummary |
A short version of the accessible object's contents. |
| Description |
A rich description of the object. |
| Instructions |
Instructions, if any, for how to interact with the object. |
| IsContextuallyRelevant |
Is the object relevant to the current context of the experience? |
| Role |
Information provided to assistive technologies to describe the role (ex: a progress bar) of the object within the scene. |
| Semantic |
A string describing the semantic usage of the object. Common semantics include: "login button", "rocking chair", etc. |