BoundsExtensions.GetColliderBounds(GameObject, Bounds, LayerMask) Method
Definition
Important
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Method to get bounds using UnityEngine.Collider methods.
public static bool GetColliderBounds(UnityEngine.GameObject target, out UnityEngine.Bounds bounds, UnityEngine.LayerMask ignoreLayers);
static member GetColliderBounds : UnityEngine.GameObject * Bounds * UnityEngine.LayerMask -> bool
Public Function GetColliderBounds (target As GameObject, ByRef bounds As Bounds, ignoreLayers As LayerMask) As Boolean
Parameters
- target
- UnityEngine.GameObject
GameObject to generate the bounds around.
- bounds
- UnityEngine.Bounds
A bounds in world space around all the colliders in a gameObject hierarchy.
- ignoreLayers
- UnityEngine.LayerMask
A layer mask to restrict the colliders selected.
Returns
true if bounds were calculated, otherwise false.
Remarks
If zero colliders are present, bounds will not be calculated.