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BoundsExtensions.GetCornerPositionsFromRendererBounds Method

Definition

Gets all the corner points from a UnityEngine.Bounds structure.

public static void GetCornerPositionsFromRendererBounds(this UnityEngine.Bounds bounds, ref UnityEngine.Vector3[] positions);
static member GetCornerPositionsFromRendererBounds : UnityEngine.Bounds * Vector3[] -> unit
<Extension()>
Public Sub GetCornerPositionsFromRendererBounds (bounds As Bounds, ByRef positions As Vector3())

Parameters

bounds
UnityEngine.Bounds
positions
UnityEngine.Vector3[]

Remarks

Use LBF, LBB, LTF, LTB, RBF, RBB, RTF, and RTB values to index into the resulting array.

Applies to