BoundsExtensions.GetFacePositions(Bounds, Transform, Vector3[]) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Get the 3D positions of faces from a UnityEngine.Bounds structure.
public static void GetFacePositions(this UnityEngine.Bounds bounds, UnityEngine.Transform transform, ref UnityEngine.Vector3[] positions);
static member GetFacePositions : UnityEngine.Bounds * UnityEngine.Transform * Vector3[] -> unit
<Extension()>
Public Sub GetFacePositions (bounds As Bounds, transform As Transform, ByRef positions As Vector3())
Parameters
- bounds
- UnityEngine.Bounds
The bounds structure in local space.
- transform
- UnityEngine.Transform
The transform belonging to the bounds.
- positions
- UnityEngine.Vector3[]
The array will hold the 3D positions of faces on the UnityEngine.Bounds object.
Remarks
The 3D positions are stored in UnityEngine.Vector3 array at the TOP, BOT, LFT, RHT, FWD, and BCK indices.