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CameraExtensions.IsInFOV(Camera, Vector3) Method

Definition

Test if a point will be rendered on the screen in either eye.

public static bool IsInFOV(this UnityEngine.Camera camera, UnityEngine.Vector3 position);
static member IsInFOV : UnityEngine.Camera * UnityEngine.Vector3 -> bool
<Extension()>
Public Function IsInFOV (camera As Camera, position As Vector3) As Boolean

Parameters

camera
UnityEngine.Camera

The camera to check the point against.

position
UnityEngine.Vector3

The 3D position to test.

Returns

Applies to