DataCollectionItemPlacerGOBase.AddItem Method
Definition
Important
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protected void AddItem(MixedReality.Toolkit.Data.DataCollectionItemPlacerGOBase.State state, int indexAsId, string keypath, UnityEngine.GameObject go);
member this.AddItem : MixedReality.Toolkit.Data.DataCollectionItemPlacerGOBase.State * int * string * UnityEngine.GameObject -> unit
Protected Sub AddItem (state As DataCollectionItemPlacerGOBase.State, indexAsId As Integer, keypath As String, go As GameObject)
Parameters
- indexAsId
- Int32
- keypath
- String
- go
- UnityEngine.GameObject