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DataCollectionItemPlacerOffset.ProcessReceivedItem Method

Definition

Place a visible item into the experience

public override void ProcessReceivedItem(object requestRef, int itemIndex, string itemKeyPath, UnityEngine.GameObject itemGO, bool isVisible);
override this.ProcessReceivedItem : obj * int * string * UnityEngine.GameObject * bool -> unit
Public Overrides Sub ProcessReceivedItem (requestRef As Object, itemIndex As Integer, itemKeyPath As String, itemGO As GameObject, isVisible As Boolean)

Parameters

requestRef
Object

Private request reference object provided at the time of the request.

itemIndex
Int32

The index of this item.

itemKeyPath
String
itemGO
UnityEngine.GameObject

The game object (usually a prefab) of the item to place.

isVisible
Boolean

Is the received item currently within the visible set?

Applies to