DataCollectionItemPlacerOffset.ProcessReceivedItem Method
Definition
Important
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Place a visible item into the experience
public override void ProcessReceivedItem(object requestRef, int itemIndex, string itemKeyPath, UnityEngine.GameObject itemGO, bool isVisible);
override this.ProcessReceivedItem : obj * int * string * UnityEngine.GameObject * bool -> unit
Public Overrides Sub ProcessReceivedItem (requestRef As Object, itemIndex As Integer, itemKeyPath As String, itemGO As GameObject, isVisible As Boolean)
Parameters
- requestRef
- Object
Private request reference object provided at the time of the request.
- itemIndex
- Int32
The index of this item.
- itemKeyPath
- String
- itemGO
- UnityEngine.GameObject
The game object (usually a prefab) of the item to place.
- isVisible
- Boolean
Is the received item currently within the visible set?