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DataConsumerCollection.ItemAdded(Int32, GameObject) Method

Definition

Optional logic that can be provided by a subclasses that's triggered when an item is added to this collection.

public virtual void ItemAdded(int itemIndex, UnityEngine.GameObject itemPrefab);
abstract member ItemAdded : int * UnityEngine.GameObject -> unit
override this.ItemAdded : int * UnityEngine.GameObject -> unit
Public Overridable Sub ItemAdded (itemIndex As Integer, itemPrefab As GameObject)

Parameters

itemIndex
Int32

The collection item index of the item being added.

itemPrefab
UnityEngine.GameObject

The game object or prefab being added.

Applies to