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DataConsumerCollection.ItemRemoved(Int32, GameObject) Method

Definition

Optional logic that can be provided by a subclasses that's triggered when an item is removed from collection.

public virtual void ItemRemoved(int itemIndex, UnityEngine.GameObject itemPrefab);
abstract member ItemRemoved : int * UnityEngine.GameObject -> unit
override this.ItemRemoved : int * UnityEngine.GameObject -> unit
Public Overridable Sub ItemRemoved (itemIndex As Integer, itemPrefab As GameObject)

Parameters

itemIndex
Int32

The collection item index of the item being removed.

itemPrefab
UnityEngine.GameObject

The game object or prefab being removed.

Applies to