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DataConsumerCollection.keepPrefabsWhenDetached Field

Definition

[UnityEngine.SerializeField]
[UnityEngine.Tooltip("If selected, the prefabs in the object pool will be kept for future reuse even if this collection is detached from a data source. Note that this will consume memory even if never attached again.")]
protected bool keepPrefabsWhenDetached;
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("If selected, the prefabs in the object pool will be kept for future reuse even if this collection is detached from a data source. Note that this will consume memory even if never attached again.")>]
val mutable keepPrefabsWhenDetached : bool
Protected keepPrefabsWhenDetached As Boolean 

Field Value

Attributes
UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute

Applies to