DataConsumerCollection.keepPrefabsWhenDetached Field
Definition
Important
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[UnityEngine.SerializeField]
[UnityEngine.Tooltip("If selected, the prefabs in the object pool will be kept for future reuse even if this collection is detached from a data source. Note that this will consume memory even if never attached again.")]
protected bool keepPrefabsWhenDetached;
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("If selected, the prefabs in the object pool will be kept for future reuse even if this collection is detached from a data source. Note that this will consume memory even if never attached again.")>]
val mutable keepPrefabsWhenDetached : bool
Protected keepPrefabsWhenDetached As Boolean
Field Value
- Attributes
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UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute