DataConsumerCollection.predictivelyPrefetchItems Field
Definition
Important
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[UnityEngine.SerializeField]
[UnityEngine.Tooltip("If selected, then items that may soon be requested are predictively prefetched and placed in the item prefab pool. This will only occur if there is room in the item prefab pool.")]
protected bool predictivelyPrefetchItems;
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("If selected, then items that may soon be requested are predictively prefetched and placed in the item prefab pool. This will only occur if there is room in the item prefab pool.")>]
val mutable predictivelyPrefetchItems : bool
Protected predictivelyPrefetchItems As Boolean
Field Value
- Attributes
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UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute