DataObjectPool Class
Definition
Important
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A data pool of objects that can be used for object re-use.
This is designed to reduce memory allocations and hence the frequency and duration of garbage collections. It can also reduce the instantiation time of a prefab when populating large lists.
public class DataObjectPool : MixedReality.Toolkit.Data.IDataObjectPool
type DataObjectPool = class
interface IDataObjectPool
Public Class DataObjectPool
Implements IDataObjectPool
- Inheritance
-
DataObjectPool
- Implements
Constructors
| Name | Description |
|---|---|
| DataObjectPool(Int32) | |
Fields
| Name | Description |
|---|---|
| _lruIndexList | |
| _objectPoolObjects | |
| _poolMaximumSize | |
| _prefetchedObjects | |
Methods
| Name | Description |
|---|---|
| AddPrefetchedObjectToPool(Int32, Object, Boolean) |
Add a prefetched object to the pool with the specified ID. |
| GetObjectFromPool(Boolean) |
Get an object from the pool, with option to forfeit a prefetched object |
| IsEmpty() |
Determine if the pool is currently empty. |
| IsFull() |
Determine if the pool is currently full and can't accept more objects. |
| MaximumObjectsCount() |
Get the maximum allowed number of unused and prefetched objects. |
| ObjectIsPrefetched(Int32) |
Check if an object is already in the prefab prefetch pool. |
| PrefetchedObjectsCount() |
Get the number of prefetched objects in the pool. |
| ReturnAllPrefetchedObjects(Action<Int32,Object>) | |
| ReturnObjectToPool(Object) |
Return an object to the pool in a reset, unused state. |
| SetMaximumPoolSize(Int32, Boolean) |
Establish the maximum number of items to allow in the data object pool. |
| TryGetPrefetchedObject(Int32, Object) |
Get prefetched object for specified id and if not found, return a generic non-prefetched object instead. |
| UnusedObjectsCount() |
Get the number of unused objects in the pool. |