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DataSourceGOBase.dataSourceType Field

Definition

[MixedReality.Toolkit.Experimental("<b><color=yellow>This is an experimental feature.</color></b>\nParts of the MRTK3 appear to have a lot of value even if the details haven't fully been fleshed out. For these types of features, we want the community to see them and get value out of them early. Because they are early in the cycle, we label them as experimental to indicate that they are still evolving, and subject to change over time.")]
[UnityEngine.SerializeField]
[UnityEngine.Tooltip("(Optional) Data source type. Can be used by data consumers to automatically find and attach to the correct data source. E.g. This is useful for differentiating between 'data' and 'theme' data sources.")]
protected string dataSourceType;
[<MixedReality.Toolkit.Experimental("<b><color=yellow>This is an experimental feature.</color></b>\nParts of the MRTK3 appear to have a lot of value even if the details haven't fully been fleshed out. For these types of features, we want the community to see them and get value out of them early. Because they are early in the cycle, we label them as experimental to indicate that they are still evolving, and subject to change over time.")>]
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("(Optional) Data source type. Can be used by data consumers to automatically find and attach to the correct data source. E.g. This is useful for differentiating between 'data' and 'theme' data sources.")>]
val mutable dataSourceType : string
Protected dataSourceType As String 

Field Value

Attributes
ExperimentalAttribute UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute

Applies to