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IDataConsumerCollection.ReturnGameObjectForReuse(Int32, GameObject) Method

Definition

Return a game object that is no longer needed for visual presentation.

public void ReturnGameObjectForReuse(int itemIndex, UnityEngine.GameObject itemGO);
abstract member ReturnGameObjectForReuse : int * UnityEngine.GameObject -> unit
Public Sub ReturnGameObjectForReuse (itemIndex As Integer, itemGO As GameObject)

Parameters

itemIndex
Int32

The index in the collection of the item to return.

itemGO
UnityEngine.GameObject

The actual game object to return, usually a prefab.

Applies to