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InteractableEventRouterChildSource.ChildrenChanged Property

Definition

A Unity event fired when new child transforms are added to or removed from this game object.

public UnityEngine.Events.UnityEvent ChildrenChanged { get; }
member this.ChildrenChanged : UnityEngine.Events.UnityEvent
Public ReadOnly Property ChildrenChanged As UnityEvent

Property Value

UnityEngine.Events.UnityEvent

Applies to