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HandBounds Class

Definition

Utility behavior to access the axis aligned bounds of an articulated hand (or the proxy visualizer of a motion controller).

[UnityEngine.AddComponentMenu("MRTK/Core/Hand Bounds")]
public class HandBounds : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("MRTK/Core/Hand Bounds")>]
type HandBounds = class
    inherit MonoBehaviour
Public Class HandBounds
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
HandBounds
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

Name Description
HandBounds()

Properties

Name Description
DrawBoundsGizmo

Should a gizmo be drawn to represent the hand bounds.

DrawLocalBoundsGizmo

Should a gizmo be drawn to represent the locally-calculated hand bounds.

GlobalBounds

Accessor for the bounds associated with a handedness, calculated in global-axis-aligned space.

LocalBounds

Accessor for the bounds associated with a handedness, calculated in local hand-space, locally axis aligned.

Applies to