HandBounds Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Utility behavior to access the axis aligned bounds of an articulated hand (or the proxy visualizer of a motion controller).
[UnityEngine.AddComponentMenu("MRTK/Core/Hand Bounds")]
public class HandBounds : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("MRTK/Core/Hand Bounds")>]
type HandBounds = class
inherit MonoBehaviour
Public Class HandBounds
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourHandBounds
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Constructors
| Name | Description |
|---|---|
| HandBounds() | |
Properties
| Name | Description |
|---|---|
| DrawBoundsGizmo |
Should a gizmo be drawn to represent the hand bounds. |
| DrawLocalBoundsGizmo |
Should a gizmo be drawn to represent the locally-calculated hand bounds. |
| GlobalBounds |
Accessor for the bounds associated with a handedness, calculated in global-axis-aligned space. |
| LocalBounds |
Accessor for the bounds associated with a handedness, calculated in local hand-space, locally axis aligned. |