IDataBindingConfigurator.ConfigureBinding Method
Definition
Important
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Use the specific data binding profile to configure one or more data consumers on the specified game object.
public void ConfigureBinding(UnityEngine.GameObject gameObject, MixedReality.Toolkit.UXBindingProfileTemplate bindingProfile);
abstract member ConfigureBinding : UnityEngine.GameObject * MixedReality.Toolkit.UXBindingProfileTemplate -> unit
Public Sub ConfigureBinding (gameObject As GameObject, bindingProfile As UXBindingProfileTemplate)
Parameters
- gameObject
- UnityEngine.GameObject
The gameObject to be used for adding the binding.
- bindingProfile
- UXBindingProfileTemplate
The binding profile to use for processing the binding.