SpatialMouseInteractorCursorVisual Class
Definition
Important
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The cursor visual for a spatial mouse interactor. This behavior takes care of positioning the cursor and hiding it when the mouse is not in use.
public class SpatialMouseInteractorCursorVisual : MixedReality.Toolkit.Input.BaseReticleVisual
type SpatialMouseInteractorCursorVisual = class
inherit BaseReticleVisual
Public Class SpatialMouseInteractorCursorVisual
Inherits BaseReticleVisual
- Inheritance
Remarks
This is an experimental feature. This class is early in the cycle, it has been labeled as experimental to indicate that it is still evolving, and subject to change over time. Parts of the MRTK, such as this class, appear to have a lot of value even if the details haven't fully been fleshed out. For these types of features, we want the community to see them and get value out of them early enough so to provide feedback.
Constructors
| Name | Description |
|---|---|
| SpatialMouseInteractorCursorVisual() | |
Fields
| Name | Description |
|---|---|
| mouseInteractor |
The ray interactor which this visual represents. |
Properties
| Name | Description |
|---|---|
| BaseReticle |
The reticle model to use when the interactable doesn't specify a custom one. (Inherited from BaseReticleVisual) |
| CustomReticle |
Staging area for custom reticles that interactors can attach to show unique visuals. (Inherited from BaseReticleVisual) |
| CustomReticleAttached |
Is there a custom reticle currently attached to this interactor? (Inherited from BaseReticleVisual) |
| Reticle |
The current reticle that the interactor is using. (Inherited from BaseReticleVisual) |
| ReticleRoot |
The root of the reticle visuals. (Inherited from BaseReticleVisual) |
| Visual |
Cached reference to the IReticleVisual component on Reticle. (Inherited from BaseReticleVisual) |
Methods
| Name | Description |
|---|---|
| AttachCustomReticle(GameObject) | (Inherited from BaseReticleVisual) |
| OnDisable() |
A Unity event function that is called when the script component has been disabled. |
| OnEnable() |
A Unity event function that is called when the script component has been enabled. |
| RemoveCustomReticle() | (Inherited from BaseReticleVisual) |