HandJointInteractor Class
Definition
Important
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An abstract XRDirectInteractor that represents a near interaction driven by articulated hand data. Implementers should define TryGetInteractionPoint(Pose) to specify the desired interaction point, using the cached reference to the hands aggregator subsystem.
public abstract class HandJointInteractor : UnityEngine.XR.Interaction.Toolkit.XRDirectInteractor, MixedReality.Toolkit.IHandedInteractor
type HandJointInteractor = class
inherit XRDirectInteractor
interface IHandedInteractor
interface IXRInteractor
Public MustInherit Class HandJointInteractor
Inherits XRDirectInteractor
Implements IHandedInteractor
- Inheritance
-
UnityEngine.XR.Interaction.Toolkit.XRDirectInteractorHandJointInteractor
- Derived
- Implements
-
IHandedInteractor UnityEngine.XR.Interaction.Toolkit.IXRInteractor
Constructors
| HandJointInteractor() |
Properties
| isHoverActive |
Indicates whether this Interactor is in a state where it could hover. |
Methods
| ProcessInteractor(XRInteractionUpdateOrder+UpdatePhase) |
Unity's XRInteractionManager or containing IXRInteractionGroup calls this method to update the Interactor before interaction events occur. See Unity's documentation for more information. |
| TryGetInteractionPoint(Pose) |
Concrete implementations should override this function to specify the point at which the interaction occurs. This would be the tip of the index finger for a poke interactor, or some other computed position from other data sources. |
Explicit Interface Implementations
| IHandedInteractor.Handedness |
Returns the Handedness of this interactor. |