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LOSAngularOffsetHandRayPoseSource.TryGetPose(Pose) Method

Definition

Tries to get the pose of the hand ray in world space by deriving it from a line of sight head to knuckle vector with angular offset applied.

public override bool TryGetPose(out UnityEngine.Pose pose);
override this.TryGetPose : Pose -> bool
Public Overrides Function TryGetPose (ByRef pose As Pose) As Boolean

Parameters

pose
UnityEngine.Pose

Returns

Applies to