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MRTKHandsAggregatorSubsystem.MRTKAggregator.TryGetEntireHand Method

Definition

UnityEngine.SubsystemsImplementation.SubsystemProvider`1.TryGetEntireHand(UnityEngine.XR.XRNode,System.Collections.Generic.IReadOnlyList{MixedReality.Toolkit.HandJointPose}@)
public override bool TryGetEntireHand(UnityEngine.XR.XRNode handNode, out System.Collections.Generic.IReadOnlyList<MixedReality.Toolkit.HandJointPose> jointPoses);
override this.TryGetEntireHand : UnityEngine.XR.XRNode * IReadOnlyList -> bool
Public Overrides Function TryGetEntireHand (handNode As XRNode, ByRef jointPoses As IReadOnlyList(Of HandJointPose)) As Boolean

Parameters

handNode
UnityEngine.XR.XRNode

Returns

Applies to