MRTKPokeReticleVisual Class
Definition
Important
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The reticle visual for a poke interactor. This behavior takes care of showing the reticle when the interactor is hovering over a target.
public class MRTKPokeReticleVisual : MixedReality.Toolkit.Input.BaseReticleVisual
type MRTKPokeReticleVisual = class
inherit BaseReticleVisual
Public Class MRTKPokeReticleVisual
Inherits BaseReticleVisual
- Inheritance
Constructors
| Name | Description |
|---|---|
| MRTKPokeReticleVisual() | |
Properties
| Name | Description |
|---|---|
| BaseReticle |
The reticle model to use when the interactable doesn't specify a custom one. (Inherited from BaseReticleVisual) |
| CustomReticle |
Staging area for custom reticles that interactors can attach to show unique visuals. (Inherited from BaseReticleVisual) |
| CustomReticleAttached |
Is there a custom reticle currently attached to this interactor? (Inherited from BaseReticleVisual) |
| Reticle |
The current reticle that the interactor is using. (Inherited from BaseReticleVisual) |
| ReticleRoot |
The root of the reticle visuals. (Inherited from BaseReticleVisual) |
| Visual |
Cached reference to the IReticleVisual component on Reticle. (Inherited from BaseReticleVisual) |
Methods
| Name | Description |
|---|---|
| AttachCustomReticle(GameObject) | (Inherited from BaseReticleVisual) |
| OnDisable() |
A Unity event function that is called when the script component has been disabled. |
| OnEnable() |
A Unity event function that is called when the script component has been enabled. |
| RemoveCustomReticle() | (Inherited from BaseReticleVisual) |