PolyfillHandRayPoseSource.TryGetPose(Pose) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Tries to get the pose of the hand ray in world space by deriving it from the palm and knuckle positions
public override bool TryGetPose(out UnityEngine.Pose pose);
override this.TryGetPose : Pose -> bool
Public Overrides Function TryGetPose (ByRef pose As Pose) As Boolean
Parameters
- pose
- UnityEngine.Pose