SyntheticHandsConfig Class
Definition
Important
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A configuration object for SyntheticHandsSubsystem. This class defines the Unity input actions that SyntheticHandsSubsystem uses when simulating articulated hands.
[UnityEngine.CreateAssetMenu(fileName="MRTKSyntheticHandsConfig.asset", menuName="MRTK/Subsystems/MRTK Synthetic Hands Config")]
public class SyntheticHandsConfig : MixedReality.Toolkit.BaseSubsystemConfig
[<UnityEngine.CreateAssetMenu(fileName="MRTKSyntheticHandsConfig.asset", menuName="MRTK/Subsystems/MRTK Synthetic Hands Config")>]
type SyntheticHandsConfig = class
inherit BaseSubsystemConfig
Public Class SyntheticHandsConfig
Inherits BaseSubsystemConfig
- Inheritance
- Attributes
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UnityEngine.CreateAssetMenuAttribute
Constructors
| Name | Description |
|---|---|
| SyntheticHandsConfig() | |
Properties
| Name | Description |
|---|---|
| LeftHandPosition |
The Input System action to use for the left hand position. |
| LeftHandRotation |
The Input System action to use for the left hand rotation. |
| LeftHandSelect |
The Input System action to use for the left hand selection. |
| PoseOffset |
Hand-local pose origin offset. |
| RightHandPosition |
The Input System action to use for the right hand position. |
| RightHandRotation |
The Input System action to use for the right hand rotation. |
| RightHandSelect |
The Input System action to use for the left hand selection. |