SyntheticHandsSubsystem.GetNeutralPose(XRNode) Method
Definition
Important
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Caution
Please use the GetNeutralHandshape(handNode) instead.
Requests the neutral pose for the specified hand.
[System.Obsolete("Please use the GetNeutralHandshape(handNode) instead.")]
public MixedReality.Toolkit.Input.HandshapeTypes.HandshapeId GetNeutralPose(UnityEngine.XR.XRNode handNode);
[<System.Obsolete("Please use the GetNeutralHandshape(handNode) instead.")>]
member this.GetNeutralPose : UnityEngine.XR.XRNode -> MixedReality.Toolkit.Input.HandshapeTypes.HandshapeId
Public Function GetNeutralPose (handNode As XRNode) As HandshapeTypes.HandshapeId
Parameters
- handNode
- UnityEngine.XR.XRNode
The hand for which the neutral pose is being requested.
Returns
Identifier representing the hand pose.
- Attributes