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SyntheticHandsSubsystem.GetNeutralPose(XRNode) Method

Definition

Caution

Please use the GetNeutralHandshape(handNode) instead.

Requests the neutral pose for the specified hand.

[System.Obsolete("Please use the GetNeutralHandshape(handNode) instead.")]
public MixedReality.Toolkit.Input.HandshapeTypes.HandshapeId GetNeutralPose(UnityEngine.XR.XRNode handNode);
[<System.Obsolete("Please use the GetNeutralHandshape(handNode) instead.")>]
member this.GetNeutralPose : UnityEngine.XR.XRNode -> MixedReality.Toolkit.Input.HandshapeTypes.HandshapeId
Public Function GetNeutralPose (handNode As XRNode) As HandshapeTypes.HandshapeId

Parameters

handNode
UnityEngine.XR.XRNode

The hand for which the neutral pose is being requested.

Returns

Identifier representing the hand pose.

Attributes

Applies to