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SyntheticHandsSubsystem.SetNeutralHandshape Method

Definition

Sets the neutral hand shape for the specified hand.

public void SetNeutralHandshape(UnityEngine.XR.XRNode handNode, MixedReality.Toolkit.Input.HandshapeTypes.HandshapeId handshapeId);
member this.SetNeutralHandshape : UnityEngine.XR.XRNode * MixedReality.Toolkit.Input.HandshapeTypes.HandshapeId -> unit
Public Sub SetNeutralHandshape (handNode As XRNode, handshapeId As HandshapeTypes.HandshapeId)

Parameters

handNode
UnityEngine.XR.XRNode

The hand for which the neutral hands shape is being set.

handshapeId
HandshapeTypes.HandshapeId

The desired hand's shape.

Applies to