SyntheticHandsSubsystem.SetNeutralPose Method
Definition
Important
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Caution
Please use the SetNeutralHandshape(handNode, handshapeId) instead.
Sets the neutral pose for the specified hand.
[System.Obsolete("Please use the SetNeutralHandshape(handNode, handshapeId) instead.")]
public void SetNeutralPose(UnityEngine.XR.XRNode handNode, MixedReality.Toolkit.Input.HandshapeTypes.HandshapeId poseId);
[<System.Obsolete("Please use the SetNeutralHandshape(handNode, handshapeId) instead.")>]
member this.SetNeutralPose : UnityEngine.XR.XRNode * MixedReality.Toolkit.Input.HandshapeTypes.HandshapeId -> unit
Public Sub SetNeutralPose (handNode As XRNode, poseId As HandshapeTypes.HandshapeId)
Parameters
- handNode
- UnityEngine.XR.XRNode
The hand for which the neutral pose is being set.
- poseId
- HandshapeTypes.HandshapeId
The desired hand pose.
- Attributes