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SyntheticHandsSubsystem.SetNeutralPose Method

Definition

Caution

Please use the SetNeutralHandshape(handNode, handshapeId) instead.

Sets the neutral pose for the specified hand.

[System.Obsolete("Please use the SetNeutralHandshape(handNode, handshapeId) instead.")]
public void SetNeutralPose(UnityEngine.XR.XRNode handNode, MixedReality.Toolkit.Input.HandshapeTypes.HandshapeId poseId);
[<System.Obsolete("Please use the SetNeutralHandshape(handNode, handshapeId) instead.")>]
member this.SetNeutralPose : UnityEngine.XR.XRNode * MixedReality.Toolkit.Input.HandshapeTypes.HandshapeId -> unit
Public Sub SetNeutralPose (handNode As XRNode, poseId As HandshapeTypes.HandshapeId)

Parameters

handNode
UnityEngine.XR.XRNode

The hand for which the neutral pose is being set.

poseId
HandshapeTypes.HandshapeId

The desired hand pose.

Attributes

Applies to