MRTKProfile Class
Definition
Important
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A build-target-specific profile that determines which subsystems are launched, and which configurations are bound to them.
[UnityEngine.CreateAssetMenu(fileName="MRTKProfile.asset", menuName="MRTK/MRTKProfile")]
[System.Serializable]
public class MRTKProfile : MixedReality.Toolkit.BaseMRTKProfile
[<UnityEngine.CreateAssetMenu(fileName="MRTKProfile.asset", menuName="MRTK/MRTKProfile")>]
[<System.Serializable>]
type MRTKProfile = class
inherit BaseMRTKProfile
Public Class MRTKProfile
Inherits BaseMRTKProfile
- Inheritance
- Attributes
-
UnityEngine.CreateAssetMenuAttribute SerializableAttribute
Constructors
| Name | Description |
|---|---|
| MRTKProfile() | |
Properties
| Name | Description |
|---|---|
| Instance |
Static instance that will hold the runtime asset instance we created in our build process. |
| LoadedSubsystems |
The list of subsystems intended to be started at runtime. |
| SubsystemConfigs |
The collection of BaseSubsystemConfig mapped to the corresponding subsystem. |
Methods
| Name | Description |
|---|---|
| TryGetConfigForSubsystem(SystemType, BaseSubsystemConfig) |
Attempts to retrieve the specified BaseSubsystemConfig for a given subsystem type. |